WIND
7Mecha Phantom Beast Concoruda
Archetype:
Mecha Phantom Beast
ATK:
2400
DEF:
1200
View:
3379
1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
Mecha Phantom Beast Concoruda — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 62 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Recovery / Recursion
Why it scores here
Mecha Phantom Beast Concoruda scores as a mid-range control piece (61) for its solid defensive capabilities and conditional recovery, tempered by its lack of offensive interaction and dependence on specific Synchro setup. The card's primary value lies in protecting Tokens in Mecha Phantom Beast (its home archetype, appearing in 29.4% of token-running decks) and recovering a low-level MPB monster if destroyed, making it a resilient mid-game board component rather than a combo finisher or offensive disruption. Its 2400 ATK provides decent material utility, and its passive token protection is valuable in strategies that revolve around Tokens as resources. The absence of combo data and guides limits confidence, as does the lack of offensive impact — the card controls your own board but doesn't negate or remove opponent's plays, keeping it a specialist piece rather than a universal staple.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Requires 1 Tuner + 1 or more non-Tuner monsters to Synchro summon; natural setup in Mecha Phantom Beast, which has multiple Tuners and non-Tuners (verified via archetype support cards like O-Lion, Hamstrat, Raiten in top partners). |
| Combo & Conversion | 54 | Generates 1 Level 7 body with passive token protection and conditional recursion, but is not a board builder or combo starter; requires existing Tokens on board to maximize value (inferred from card text and role as end-board piece). |
| Resource Economy | 62 | Prevents destruction of Tokens (resource preservation) and can recover a Level 4 or lower MPB from GY if destroyed, providing rough parity in resource exchange (inferred from card effects). |
| Effect & Interaction | 32 | Provides no negation, removal, or offensive disruption; only protects Tokens from destruction by battle or card effect, making it a defensive board effect rather than an interactive counter (verified from card text). |
| Material Utility | 64 | Usable as Level 7 Machine Synchro material for higher-level plays; decent ATK (2400) and no archetype lock suggest clean material value even when effect-negated (inferred from card type and stats). |
| Resilience & Flexibility | 66 | Can recover itself via recursion if destroyed (by Tributing Tokens) and prevents Tokens from being destroyed, providing multi-layer resilience; one-time recursion requires GY target and Tribute cost (verified from card text and conditional wording). |
| Deck-Building Efficiency | 68 | Natural fit in Mecha Phantom Beast (home archetype, 29.4% inclusion, 1.65 avg copies); tech in other archetypes (Genex, Tenyi, Swordsoul) where token synergy is lower; distribution shows it fits into varying deck counts (observed from deck stats). |
Calculation
Weight profile: 0.7 Boss / End-board + 0.3 Recovery / Recursion. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Token protection strategy is core to Mecha Phantom Beast's design
- Conditional recursion provides resilience and card recovery
- Level 7 Machine body is clean material for other plays
- Appears in 12 distinct archetypes with strong partner synergy in home archetype
- No archetype lock allows cross-archetype tech play
Weaknesses
- Requires Synchro setup (Tuner + non-Tuner materials), not immediately playable
- Passive token protection doesn't advance the turn or disrupt opponent
- No offensive interaction (negation, removal, hand trap)
- Recursion conditional on destruction and requires Tokens on board
- Value heavily concentrated in home archetype; tech role in others
Counters / choke points
- Removal that doesn't destroy (bounce, banish effects) bypasses token protection
- Effects that prevent Tributes negate the recursion condition
- Negation of the destruction event prevents recovery
- Cards that wipe hand or steal Tokens reduce synergy
Best use
Mid-game control piece and recovery option in Token-focused Synchro strategies. Decks: Mecha Phantom Beast, Genex, Tenyi, Swordsoul.
Evidence & gaps
- Verified: Card text complete and clear: Synchro requirement, token protection, conditional recursion; 34 decks run the card across 12 distinct archetypes; 29.4% inclusion rate in Mecha Phantom Beast (10 decks); Top 9 partners are Mecha Phantom Beast cards, indicating strong home-archetype synergy
- Observed: 1.65 average copies per deck; distribution: 22 decks at 1 copy, 10 decks at 3 copies; Appears in 12 archetypes: MPB (29.4%), Genex (11.8%), Tenyi (8.8%), Swordsoul (8.8%), others at 5.9% each; Appears in both gameplay types 4 (58.8%) and 7 (41.2%), suggesting versatility
- Inferred: Synchro setup (Tuner + non-Tuner) is natural in MPB, which has multiple Tuner and non-Tuner monsters; Token protection is highly valuable in Mecha Phantom Beast, built around Token generation; Recursion effect provides resilience but requires pre-existing Tokens and GY targets; Level 7 body is usable as material for other strategies when needed
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — cannot verify player perception or theoretical playstyle No banlist token — assumed unlimited (3 copies per deck) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 34-deck sample only No recorded instances in combo boards — cannot measure actual strategic centrality






